> ## Documentation Index
> Fetch the complete documentation index at: https://docs.buildpixel.io/llms.txt
> Use this file to discover all available pages before exploring further.

# Organizations

> The top-level container. Members, source control, billing — all scoped to an org.

An **organization** is the top-level container in BuildPixel. Every project, build, and member belongs to exactly one org. You can be a member of multiple orgs.

## What an org owns

* **Source control credentials** — one GitHub installation and / or one Perforce server config per org.
* **Members** — invited at the org level, scoped by role.
* **Billing** — usage rolls up at org scope.
* **Projects** — every project is created inside an org.

## Settings you can edit

In **Settings → Organization**:

* **Name** — display name shown in the dashboard.
* **Slug** — short, URL-safe identifier. Pick something stable; it appears in webhook paths.

## Inviting teammates

From **Settings → Members → Invite**:

1. Enter the person's email and pick a role (see [Roles & permissions](/team/roles-and-permissions)).
2. They get an email with a join link.
3. They sign up (or sign in) and land in the org with the role you assigned.

Default role is `member`.

## Creating additional orgs

Use the org switcher in the dashboard sidebar. Common reasons to have multiple orgs:

* **Separate billing** — multiple games on separate budgets.
* **Separate GitHub installations** — BuildPixel allows one GitHub installation per org.
* **Compliance / isolation** — strict access boundaries between projects or clients.

If you just have multiple games, **one org with multiple projects works fine** and is easier to manage. Don't create extra orgs unless you have a real reason.
