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Documentation Index

Fetch the complete documentation index at: https://buildpixel.mintlify.app/llms.txt

Use this file to discover all available pages before exploring further.

BuildPixel supports five platforms out of the box. Console platforms are an Enterprise add-on.

Platforms

PlatformUBT flagNotes
Win64Win64Default, fastest path
LinuxLinuxCross-compiled
MacMacmacOS build environment
AndroidAndroidNDK r25, ASTC textures by default
iOSIOSRequires signing config in repo

Build types

Maps to UE’s -clientconfig= flag.
TypeOptimizedEditor codeSymbolsUse for
DevelopmentpartialyesyesDaily builds, internal testing
ShippingfullnonoRelease builds for end users
DebugGamenoyesfullHard-to-repro bug investigation
TestfullnoyesProfiling and perf work
ServeryesnoconfigurableDedicated server builds

Compatibility

Win64LinuxMacAndroidiOS
Development
Shipping
DebugGamepartialpartial
Test
Serverpartial
Server builds on mobile platforms aren’t useful — mobile platforms can’t host dedicated servers.

Multi-platform from one source

A single project + branch can have build settings for every platform. Each gets its own build setting. Push to main fires all of them.

Console platforms (Enterprise)

PS5, Xbox Series, and Switch require:
  • Platform partner status with Sony, Microsoft, or Nintendo (you bring this).
  • Enterprise plan with console support enabled.
Talk to enterprise@streampixel.io.