Documentation Index
Fetch the complete documentation index at: https://buildpixel.mintlify.app/llms.txt
Use this file to discover all available pages before exploring further.
BuildPixel supports five platforms out of the box. Console platforms are an Enterprise add-on.
| Platform | UBT flag | Notes |
|---|
| Win64 | Win64 | Default, fastest path |
| Linux | Linux | Cross-compiled |
| Mac | Mac | macOS build environment |
| Android | Android | NDK r25, ASTC textures by default |
| iOS | IOS | Requires signing config in repo |
Build types
Maps to UE’s -clientconfig= flag.
| Type | Optimized | Editor code | Symbols | Use for |
|---|
Development | partial | yes | yes | Daily builds, internal testing |
Shipping | full | no | no | Release builds for end users |
DebugGame | no | yes | full | Hard-to-repro bug investigation |
Test | full | no | yes | Profiling and perf work |
Server | yes | no | configurable | Dedicated server builds |
Compatibility
| Win64 | Linux | Mac | Android | iOS |
|---|
| Development | ✓ | ✓ | ✓ | ✓ | ✓ |
| Shipping | ✓ | ✓ | ✓ | ✓ | ✓ |
| DebugGame | ✓ | ✓ | ✓ | partial | partial |
| Test | ✓ | ✓ | ✓ | ✗ | ✗ |
| Server | ✓ | ✓ | partial | ✗ | ✗ |
Server builds on mobile platforms aren’t useful — mobile platforms can’t host dedicated servers.
A single project + branch can have build settings for every platform. Each gets its own build setting. Push to main fires all of them.
PS5, Xbox Series, and Switch require:
- Platform partner status with Sony, Microsoft, or Nintendo (you bring this).
- Enterprise plan with console support enabled.
Talk to enterprise@streampixel.io.