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Documentation Index

Fetch the complete documentation index at: https://buildpixel.mintlify.app/llms.txt

Use this file to discover all available pages before exploring further.

GitHub integration uses the GitHub App model — installed to your GitHub user or org, scoped to specific repos, no personal access tokens involved.

Install the App

1

Open Settings → Integrations

Click Install GitHub App. You’ll be redirected to GitHub.
2

Pick where to install

GitHub asks where you want the App installed. Pick your user (for personal repos) or your studio’s GitHub org.
3

Scope it to specific repos

Choose Only select repositories and pick the UE projects you want to build. Avoid granting “All repositories” unless you have a reason to.
4

Confirm

GitHub redirects you back to BuildPixel. The installation is wired up to your org. You’re now connected.

What the App can see

The App requests the minimum it needs to build your code:
  • Contents: Read — to clone the repo
  • Metadata: Read — to list branches and detect .uproject
  • Pull requests: Read — to attribute push-triggered builds to a PR

Mapping a project

Once the App is installed, the project creation flow lists every repo it can see. Pick one, BuildPixel reads the .uproject from the default branch, and the project is created. See Quickstart for the full walkthrough. If your .uproject lives more than 3 directories deep, set uprojectPath manually on the build setting.

Push triggers

Build settings with trigger: "push" build automatically when a push to the tracked branch lands. The webhook URL is preconfigured at App install time — no setup in your repo needed. See Triggers.

Disconnecting

Two ways:
  • Uninstall the App at github.com/settings/installations — revokes access immediately.
  • Or call DELETE /organizations/:id/integrations/github — clears the link on the BuildPixel side without uninstalling.
Existing GitHub-backed projects will fail builds until you reconnect.

Troubleshooting

The App is installed but no repos were granted. Go to github.com/settings/installations, find BuildPixel, click Configure, and add repos.
Your .uproject probably uses a custom engine path. Set ueVersion explicitly on the build setting. See Engine versions.
Check that trigger is "push" (not "manual"), the branch name matches exactly, and the App still has access to the repo.