Artifact The packaged output of a successful build. A gzip tarball you download or auto-deploy. BuildCookRun UE’s all-in-one packaging command, invoked viaDocumentation Index
Fetch the complete documentation index at: https://buildpixel.mintlify.app/llms.txt
Use this file to discover all available pages before exploring further.
RunUAT.bat. The thing BuildPixel runs to build your project.
Build
One execution of a build setting. Has a status (pending, running, complete, failed, superseded), a commit, logs, and (on success) an artifact.
Build setting
A reusable preset on a project. Defines what to build (platform, buildType, branch), how (UE version), and when (manual / push / scheduled).
Cooker
UE’s content-processing tool. Converts .uasset files into platform-specific cooked content.
DDC (Derived Data Cache)
UE’s cache of expensive computations: shader compiles, texture compressions, lightmap bakes. BuildPixel preserves DDC between builds for the same project + branch — warm DDC means much faster cooks.
Engine version
The UE version a project targets. Read from .uproject’s EngineAssociation, or overridden on the build setting.
Organization
The top-level container in BuildPixel. Holds projects, members, billing, and source control credentials.
Project
A connected repo (GitHub) or stream (Perforce), plus its build settings. Lives inside an organization.
Stream
Perforce’s typed branch model (mainline / development / release / virtual / task).
Supersession
When a newer build for the same (project, branch, platform, buildType) cancels older in-flight builds. The dashboard hides superseded builds in summary views by default.
.uproject
The JSON file that defines an Unreal project. BuildPixel parses it for engine version, modules, and plugin info.