BuildPixel takes the build off your laptop and into the cloud. Connect your repo, map your project, hit Build (or schedule it), and a packaged Unreal Engine build appears — ready to download, or pushed straight into a StreamPixel runtime for pixel streaming.Documentation Index
Fetch the complete documentation index at: https://buildpixel.mintlify.app/llms.txt
Use this file to discover all available pages before exploring further.
How it works
Connect your repo
GitHub via the BuildPixel App, or Perforce with a service user. One install per organization.
Map your project
Pick the repo (or stream) for your project. BuildPixel reads the
.uproject, picks up the engine version, and lets you choose a platform (Win64, Linux, Mac, Android, iOS) and a build type (Development, Shipping, Server).Build, or schedule it
Hit Build now to run it once, set the build setting to fire on every push, or put it on a schedule. Logs stream to the dashboard in real time.
Tight StreamPixel integration
If you’re shipping your UE app via pixel streaming, BuildPixel and StreamPixel are built to work together. Configure your build setting with a StreamPixel runtime URL, and every successful build is auto-deployed there — your players get the new version automatically as soon as the build finishes. No download, no manual upload, no in-between. Set up the StreamPixel integration →Where to go next
Quickstart
First build in ~10 minutes.
Connect GitHub
Install the App and pick the repos to build.
Connect Perforce
Helix server, build user, ticket auth.
StreamPixel integration
Push builds straight to your streaming runtime.